![]() The trouble is that in a game where the narrative is this flexible and procedural, these features open up a tremendous space for bugs. These changes are already in the game, and in fact we’re still entering content lock as planned. As it turns out, there’s so much to do that it’s easy to lose track of your available objectives, so we’ve added a new interface to track this for you.It could be hard to keep track of how much time you had remaining during a conversation, so we’ve made it easier to tell which choices will advance time, too.So we now give much clearer feedback when your current outfit enables dialogue options. The wardrobe is one of the game’s key mechanics, but we found it wasn’t always easy to figure out how exactly it was affecting conversations, and so put together the ideal outfit for an occasion.We often need to know this in advance, because it might influence, for example, whether you want to speak to Horatia when she’s alone or with company. ![]() When the player uses the map, they now no longer just select where and who they’d like to spend time with we also ask what objective they’d like to work towards, because there are often several reasons a player might have for seeking out a particular character.Now the game is nearing completion, we’ve been able to do more playtesting, and we’ve found that we need to do more to help the player navigate this vast web of choices. ![]() ![]() So for example, players would be able to indicate who they’d like to spend time with through map movement, but we wouldn’t need a quest log.Īs we worked on it, though, we kept finding fun, exciting, or emotionally powerful opportunities to connect parts of the story together, and the narrative is now far more responsive and dynamic than we initially anticipated. We always knew Mask of the Rose would be more responsive to player choice than is usual for visual novels, and that we wanted to make more space for interconnections and small surprises, but we expected it would still work well with visual novel interface conventions. We hope you’ll forgive us one last delay let’s talk about why we’ve made the decision to do so. Mask of the Rose will release on the 8th of June.īeing a perspicacious kind of person, you’ll notice that the 8th of June is very much not in April. ![]()
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